You learn about all of this during the lengthy tutorial that greets you after you chose what your samurai will look like. This game reminds me of an early build of a Bioware game, there are branching storylines and even branching dialogue options, which was pretty advanced for 2002. You can side with one of the three factions or with none at all, your decisions will grant you one of six endings. You, a wandering passerby somehow gets sucked into this who fiasco. The Kurou family welcomes the government intervention, but the Akadama clan would like to see the government kicked out of the pass. Two of the factions are Samurai warlord clans, the Kurou family and the Akadama clan who have become enemies due to the fact that the Kurou family wants to sell the local foundry to the third faction, a new government. What you find in this desolate outpost is a huge power struggle between three different factions. Your name is Kenji and you have just arrived at Rokkotsu Pass in 1878. You play as a wandering Ronin during the Meiji Period in Japan’s history. Since I can’t play games out of order, I decided to start with the first game in this series which was developed by Spike and ACQUIRE. Way of the Samurai has been on my “to-play” stack for quite sometime, but with the imminent release of Sekiro: Shadows Die Twice I wanted to take a look at a game in that same vein. Way of the Samurai happens to be one of those titles that I had no idea about when I was 23, instead I was probably replaying Resident Evil for the hundredth time on my GameCube. Some of these games I am just learning about thanks to YouTube and fellow gamers. Way of the Samurai 3 should be coming before the end of the year, only on Windows.Back in 2002 developers had a little bit more freedom with what they wanted to do, which lead to a huge variety of types of games on the shelves. If you've played it, let us know what you thought. Critical consensus on 3 seems to be lukewarm, noting charming quirkiness but underwhelming combat. It's not uncommon for games like these, especially Japanese ones, to gather a fairly dedicated following, even in spite of some major flaws (hello, Deadly Premonition!). There's a samurai catgirl who wields a giant tuna as her sword, just to give you an idea. There are also quite a few companions, several costume, and even your sword can be personalized, with options both serious and ridiculous in that signature Japanese style you know and love and love to hate. There are 22 endings, depending on how you decide to approach each situation - and diplomacy is sometimes as valid an option as fighting - but you'll have to be The Good Guy to be able to unlock some secrets. So, like honourable people, let's just focus on the other features of the game, like its open world, and the extensive freedom it boasts. But you see, it can't really admit it, there's a code to respect. Those 2 seconds, they're just there, so strikingly out of place with all the rest, just to get the idea in your head. Being a Samurai is really just an elaborate setup to impress women and let them make allusions to "your real sword." Everything else, the good and the bad, they're all side-effects. It's 1 minute and 40 seconds long, so every frame has to count, right? It goes over things so quickly, but it's long enough to make you understand what it is all about. If editing and screen time mean anything at all, the game is about as proud of its crafting system as it is of its silly sex scenes and their embarrassing innuendos. It's a 2008 open-world action game, originally for PS3 and Xbox 360, which should be gracing the PC with its presence before the end of the year, following in the steps of its sequel Way of the Samurai 4. I feel like the Way of the Samurai 3 trailer is quite telling about what the game's priorities are.
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